In my 3D modeling and texturing article, I mentioned that a lot of the time involved in 3D texturing is spent dealing with UVs, the coordinate system that all 3D applications use for applying textures ...
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
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