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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Unreal Engine 5.4 has arrived, ushering in a new era of animation and game development. This impressive update introduces a wealth of enhancements designed to transform efficiency, realism, and user ...
Unreal Engine 5.7 has been released, and while the new features aren't epic, they'll immediately make life easier for anyone who’s ever spent hours painstakingly placing rocks, tweaking shaders, or ...
Epic makes its “Rigging in Unreal Engine 5.6 Workshop” publicly available for free on the Epic Developer Community.
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